Lovmi Tiend'r
Kudzu Collective
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Posted - 2007.02.27 21:02:00 -
[1]
/sign
I wholly support the OP.
We need ships that fit more, different, roles. That has been started with many of the T2 smaller ships (interceptors, Interdictors, Recon, Cov-ops. AF need some looking at though) but the progression of Frigate/cruiser/BC/BS just seems to be trying to get a better version of the previous ship.
Also, the binary modules (love the name there) definitely need some help. In many ways they are the "I Win" button, especially NOS. If you fly a ship that doesn't have nos, there is almost no way to win a fight these days. And if you are flying a NOS boat (NOS DOMI's being some of the worst) you hardly have to fit a WEB or Scram, as the person isn't getting away from you, they aren't able to maintain their tank, and in most cases, can't even fire back.
As for MWD's... I would love to see a complete re-vamp on those. I would like to see them as a quick infusion of speed that will let you "Micro Jump" (as the name implies) at about the speed they allow now, but only for a few seconds (5, 10 maybe with skills)and then have either a long cool down (30 seconds to a minute). This would allow either a ship to scoot away and escape, or to jump into range and start blasting.
As it stands now, small ships (the ones that need speed to survive) with implants, bonuses, skills, etc can already move fast enough to avoid BS tracking with just an Afterburner. In group fights and larger, with the proposed BS changes above, this would make tackling ships with interceptors other than the one or two used now viable. And give cruisers a viable role, anti-interceptor defense. It is a start at actual role defined combat.
Right now in Group / Fleet combat there seems to be 4 roles, DPS (bring a BS with the biggest guns), Tackling / Bubbling (T1 Frig, Interceptor, or Interdictor), EW (Blackbird or EW BS), Scout (Cov-Ops). That seems to be it, short of the Cap Ships. I have seen some CSÆs and HACÆs but they are the exception, not the rule, and they just fill one of the above roles.
By differentiating the ships so that one class is not just a ôBigger Gunsö version of the previous class and remove the ôI Winö button versus anything smaller than you we can move into much more interesting combat.
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